Come dear soldiers and take a seat in what will henceforth be your weekly meeting point in terms of first person shooter, and especially the one that has captured the hearts of all license aficionados, I have named Call of Duty: Advanced Warfare. Guides, tips and advice of all kinds will be shared with you every week. Of course, our opinion on this or that aspect of multiplayer may not be the best, by no means do we pretend to use the best methods, but we do hope that these will be of use to you on the battlefield. .
That week KF5 will be in the spotlight. Lightweight, nervous and very effective at short and medium range, it will be devastatingly effective on small and medium sized cards.
Accessories
What could be better than adding a few upgrades to your weapon in order to optimize your chances of killing the enemy? The accessory part of the KF5 is simple, the latter absolutely does not require more than two accessories, a way for you to save additional space in your equipment.
The red dot sight is one of the key elements in terms of accuracy. Whether it is on a submachine gun, an assault rifle or a machine gun, it is strongly recommended to have one on your barrel, failing to see the bullets scatter. As for the KF5, a red dot sight is a very good investment.
The front handle, even if it is not essential, I have great difficulty using this weapon without this accessory. The fact of observing too much recoil without this handle and a noticeable difference when it is installed comforts me in the idea of recommending this gadget to you.
strengths
If there is one asset that a submachine gun class should have, it is Lightweight. No need to present it any more, know that your movements will be significantly faster just to be everywhere at the same time and to spray your dear enemies with paint (yes I'm a fan of paintball mode, so what?).
Cold blood (and you will need some) is my most logical choice. Some might say "But why is he taking Cold Blood and not invisible ? ". Well be aware that if you think about it for a few minutes, you realize that the Cold Blood advantage against elements of the game is used much more by your enemies than the Invisible asset. Thermal visions, aim improvements and other marking grenades will only be old memories, it's up to you! But don't forget that the drone will give you no respite.
Robustness will be there to affirm your previous choices. Intended to compensate for the lack of precision of the submachine gun in certain cases, the Toughness asset will simply prevent your weapon from twisting in all directions with each burst. In other words, the hindsight will be reduced, not bad isn't it?
Stealth pulse is the asset of discretion by reference. With the latter, your exoskeleton impulses will be invisible on the map and will not appear in plain sight of your enemy. The little crooks across the way will have a lot more trouble anticipating your trips.
If you have been careful, you will have noticed that a Joker is necessary for the ediction of such a class: Thirst for trump 3. Fear not, this is the only Joker I will use and I hope you understand its usefulness.
Point series
Le Drone is very effective when obtained regularly. The positions of your enemies will be communicated to you almost in real time. This drone, without being personalized, will cost you 400 points.
Le assault drone, it has a whole other use. Much more offensive, it will hunt down your targets and eliminate them. For increased efficiency, I recommend the "rocket" customization which will send your enemies into the air by sending ... rockets.
The missile strike is devastating when the player who has it in their arsenal regularly unlocks it. It's up to you to know how to delay in order to chain the rotations of series of points and to leave no rest to your opponents. In order to prevent your enemies from hiding in a building when they hear the mythical phrase that made them flee more than one "enemy bombardment on approach", it is a good idea to use the "stealth" customization.
We took the tour of this class for this week. Do not hesitate to add a frag 'grenade to all this in order to warn the adversary of your arrival on the spot. As you can see, this KF5 class was discretionary access. You will have to be smart and adapt your movements. But do not forget that you are not equipped with silencers and that each shot will echo from wall to wall, ending up in the ear (or rather on the mini-map) of Kevin, 9 years old, prestige 15, who will stalk relentlessly throughout the game ...