For this second episode of the "Class of the week" series, I offer you the ASM1 class, always personalized by myself.
Weapons and accessories
Main weapon: ASM1
Primary weapon accessories:
- Ergonomic handle: allows you to look through the viewfinder faster
- Front grip: limits the recoil of the weapon
- Rapid fire: increases the rate of fire
Secondary weapon: none
strengths
- Strengths 1: low profile (prevents drones, spotting cartridges and exo-ping from locating you), featherweight (allows you to run faster)
- Asset 2: Cold Blood (protects you from heat vision, aim enhancers, marking grenades, and enemy spotting)
- Asset 3: Stealth Pulse (you don't get spotted when using your Exo's movements)
Exo-skill and launcher
- Exo-skill: none
- Exo-launcher: none
Jokers
- Joker 1: thirst for trumps 1 (allows you to take a second trump card 1)
- Joker 2: main over-equipped (allows you to take a third main weapon accessory)
- Joker 3: none
Scorestreak
- Dot Series 1: Drone (unmanned aerial vehicle that marks enemies on the minimap).
- Point streak 2: strategic package (drops a package that contains a random streak bonus).
- Point Streak 3: Paladin (a manually controlled weapon system)
- Point series 4: none