If there's one thing you can't say about the developers of Battlefield Hardline, it's that they don't listen to the community. They have proven this over and over during the development of the title by relying on player feedback to make changes and institute new things.
Here are the top 5 things that are frequently requested by the community and that will be rolled out with the first patch to come. Of course, this list is not exhaustive on what will be fixed or improved.
- Punkbuster Fix: Fixes will be made for players who are under heavy CPU load.
- Nvidia DirectX Drivers: they work with Nvidia to offer new drivers to correct most of the crash issues.
- Extension of Conquest time: the number of tickets in Large and Small Conquest will be increased.
- Fixed the spawn points in Team Deathmatch: they will adjust the spawn points and the system (phew! That annoyed me a bit!).
- Improved weapon balancing: several balancing fixes are expected soon.
You can find the full details of the changes in the patch-notes (in English for the moment):
BUG FIXES
- Fixed a server crash in Rescue - Increased the character limit in the MapList to support up to 150 maps in a rotation
- You can now set the time limit to 0 and it disables the time limit instead of instantly ending the round in Blood Money
- Various fixes for server crashes with rental servers (multiple issues addressed)
- Fix for the timer in Conquest freezing when the user set the time limit higher than 800
- Fix for MP squad join issue where after the squad leader gets disconnected, a new leader cannot kick members or disband
- Fix for the patch awarded in released game for reaching Rank 10 in the Beta
- Fix for Derailed Levolution where players were teleported to origin of Point B and killed in some circumstances
- Fix for crash if the UI is disabled in the .cfg file
- Fix for Bloodmoney exploit in HH where players could access the money pile through the floor/roof
- Fix on XB1 for players using invite/join on friend after Quickmatching
- Fix for the Uzi's weapon license cost, setting it to the correct value of $50,000
- Fix for X360 players being unable to invite friends while playing Rescue
- Fix for a rare crash in the Customize screen
- All platforms, miscellaneous low frequency crash fixes
GAMEPLAY CHANGES
- Conquest tickets increased (CQL 999, CQS 600)
- Greatly decreased nearby bullet impact flinch; your aimpoint will not shift from rounds striking the environment near you
- Fixed some issues with FLIR/IRNV
- RPG reduced to 1 ammo from back of cars, with smaller explosion radius overall thus requiring more skill to use effectively
- TDM friendzones have been adjusted for better spawning
- Rescue / Crosshair exploit where players could skip the round start time by hitting START or ESC has been fixed
- Couch health reduced and repair rate decreased to a miniscule amount, making the Couch the one-off it was intended
- Player should no longer Quickmatch into servers with unsupported numbers of players
- K10: Reduce max damage to 33 and min damage to 8
- Saiga and PTR: reduce recoil to bring more in line with Cop faction DMRs
- HCAR and HK51: reduce recoil to bring more in line with SCAR-H and SA-58
- .410 Jury: Increase damage per pellet to become more effective
- FMG-9: increase damage per round to 25 and push out falloff start range to make these weapons more effective
- Battlerifle min damage increased to 25 across the board
- AKM min damage reduced to 24