New Battlefield, and therefore new classes. Finally, if you are used to the series, you will see that the classes, apart from a few changing names, have pretty much the same role on the battlefield.
Let's discover together today the Professional.
Generalities
King of stealth and stealth, the Professional enjoys observing the battlefield from a distance, relying on his guns from long distances to wreak havoc on enemy ranks. And all of this very often without the target knowing where the shot is coming from.
The Professional has, at his disposal, an arsenal of gadgets, protecting him from possible enemies who would come to flush him out, such as the decoy or the camera, or the laser mine.
Main weapons
The Professional likes to shoot from a distance, so he favors sniper rifles, bolt-action and semi-automatic.
Bolt action rifles
Devastating, however, they require sniper precision, the time between shots being quite long.
- STEYR Elite
- R700 LTR
- AWM
- .300 KnockOut
- Unlocking : Basic
- Damage : 75
- Precision : 100
- Range : 90
- Stability : 75
- Rate of fire : Lock
- Capacity : 10
- Unlocking : 48 000 $
- Damage : 100
- Precision : 100
- Range : 90
- Stability : 40
- Rate of fire : Lock
- Capacity : 5
- Unlocking : $ 50 / $ 000 (depending on faction)
- Damage : 100
- Precision : 99
- Range : 90
- Stability : 30
- Rate of fire : Lock
- Capacity : 5
- Unlocking : Finish "Professional Syndicate"
- Damage : 100
- Precision : 98
- Range : 40
- Stability : 80
- Rate of fire : Lock
- Capacity : 5
Semi-automatic rifles
Sacrificing power for the benefit of a higher rate of fire, they are perfect for trainee snipers.
- SOCOM16
- SR25ECC
- PTR-91
- SAIGA.308
- Unlocking : $ 50 / $ 000 (depending on faction)
- Damage : 43
- Precision : 75
- Range : 90
- Stability : 60
- Rate of fire : Semi-automatic
- Capacity : 10
- Unlocking : $ 50 / $ 000 (depending on faction)
- Damage : 43
- Precision : 80
- Range : 90
- Stability : 50
- Rate of fire : Semi-automatic
- Capacity : 5
- Unlocking : $ 50 / $ 000 (depending on faction)
- Damage : 43
- Precision : 40
- Range : 90
- Stability : 30
- Rate of fire : Semi-automatic
- Capacity : 20
- Unlocking : $ 50 / $ 000 (depending on faction)
- Damage : 45
- Precision : 34
- Range : 60
- Stability : 40
- Rate of fire : Semi-automatic
- Capacity :
Handguns
Semi-auto guns
- G18C
- 93R
- TEC-9
- MAC-10
- Unlocking : Basic
- Damage : 24
- Precision : 20
- Judgment shooting : 70
- Range : 24
- Stability : 30
- Rate of fire : 900
- Capacity : 16
- Unlocking : $ 50 / $ 000 (depending on faction)
- Damage : 24
- Precision : 70
- Judgment shooting : 0
- Range : 24
- Stability : 70
- Rate of fire : 900
- Capacity : 20
- Unlocking : $ 50 / $ 000 (depending on faction)
- Damage : 30
- Precision : 40
- Judgment shooting : 0
- Range : 40
- Stability : 65
- Rate of fire : 600
- Capacity : 20
- Unlocking : Finish "Professional 2"
- Damage : 40
- Precision : 20
- Judgment shooting : 0
- Range : 15
- Stability : 30
- Rate of fire : 1145
- Capacity : 15
Special
- T62 Cew
- Stalker dart
Allows you to immobilize an enemy for interrogation.
- Unlocking : 21 000 $
- Damage : 100
- Precision : 80
- Range : 6
- Stability : 90
- Rate of fire : Semi-auto
- Capacity : 12
The tracking dart displays the movements of affected players and vehicles on the mini-map. Also allows rocket launchers to lock onto the target.
- Unlocking : 16 200 $
- Damage : 1
- Precision : 80
- Range : 100
- Stability : 90
- Rate of fire : Semi-auto
- Capacity : 6
Gadgets
- My laser
- Camera
- Lure
- Infiltration
Basic
Sets a sticky mine that sends a laser to the opposite surface and explodes when an enemy passes through it. Can be defused or avoided by pulling on it.
6 000 $
Places a grippy camera, which detects enemy activity in a cone in front of it.
25 800 $
To be reserved for the most vicious! Placed in one place, it simulates echoes on enemy radars and emits weapon noises. Useful for luring an enemy into a trap.
48 000 $
For the kings of infiltration. Makes movement much quieter and reduces noise from actions such as opening doors.
- Gas mask
- Grappin
- Zipline
- Stuntman
- Wolf / dinosaur mask
4 800 $
Cancels the effects of gas grenades and environmental hazards.
9 600 $
Allows you to climb walls quickly by pulling on a flat ledge. Possibility of destroying the ropes by pulling or cutting them.
13 200 $
Allows you to create a quick zipline passage between two points. Be careful, for this to work, the end point must be lower. Possibility to destroy the zip line by pulling on it or cutting the rope.
39 000 $
Special for budding pilots. Install a boost for lightning-fast acceleration on all land vehicles. Vehicles also take less damage when hitting obstacles or other vehicles.
Unlocked with the task "Bursar 3"
Pomegranates
- M67 (Ask)
- M18
- M84 Flash
- Grenade Lacrymo
- Incendiary device / Molotov
Basic
Fragmentation grenade, medium deflagration, heavy damage to vehicles and infantry.
3 000 $
Create a cloud of smoke.
4 200 $
Produces a bright flash and loud noise disorienting the enemy.
4 800 $
Produces a cloud of gas, obscuring vision and making it more vulnerable to damage.
6 600 $
Creates an incendiary field, useful for blocking access or forcing the enemy to uncover.
Images from IGN Wiki