The feedback continues to flow and today Hiroshi Minagawa returns once again to several points of the interface.
Macros
During part of the beta, we could do a / wait with a duration that included a decimal. Since the game was released, the decimal is no longer taken into account. Main reason given at the time: bots.
Today Minagawa tells us that the benefits would eventually have exceeded the purpose of the macro system. It then explains how this feature works. Among these explanations, two points stand out:
- their use should not be compulsory.
- they must not automate the actions to be performed (for example, you cannot create a macro the monster with X% of health, this action must be used).
Removing the decimals doesn't mean we'll never see them again. The team is keeping an eye on this, especially on future PvP content and raids with many players.
Submenu
The display order of the submenu differs depending on the "crimp" option. Therefore the sub menu is not the same. Adjustments will be made. The display of greyed-out commands is based on two criteria:
- orders that can only be decided at the customer level.
- commands that cannot be decided unless they are decided at the server level.
So we have the commands that can be grayed out and those that cannot be. The program must process each order individually. By 2.1, it will be difficult to deal with each subcommand, especially since the update will bring new ones. This concern will be addressed as and when.
Crossbar action bar and PS3 controls
- When you use the cross action bar too quickly with the directional keys, it happens that we end up targeting ourselves after using the action. Players then have the impression that pressing a directional button once is considered two actions.
Minagawa explains that this problem is related to 3D controls, with the directional pad keys being programmed to repeat naturally.
Explications de Hiroshi Minagawa
The problem is that in 3D controls the directional pad keys are programmed to repeat naturally. It is therefore inevitable because it was programmed in a rather simplistic way. This phenomenon therefore occurs only with the directional keys, but not with the circle, square, triangle or X keys.
In order to correct this, we need to add an extra level of interpretation for the press of a key during the determination process. The crossbar action bar controls have two modes, constant pressure and composite pressure, and the conditions of determination are extremely complex, so we are afraid of creating new problems if we are not extremely careful. Once the workload for Update 2.1 begins to drop for the controller team, we'll take a look at it.
* There is always the workaround to implement an option like “Stop repeating directional pad keys” in the setup menu, but we would like to avoid this if possible.
- The possibility of deactivating the actions assigned to the L3 and R3 keys will be implemented in 2.1
- La focusing should be implemented for 2.1. The display having reached its limits, it was necessary to hide other elements of the interface when the focus is displayed.
- Another good news: the addition of additional commands by holding down L2 and R2.
- The increase in the number of action bars displayed on the screen: The PS3 interface has reached its maximum capacity. To be able to add other elements, a separate version of the interface, less resource intensive, will be developed.
Equipment: comparisons
Currently comparing one piece of equipment with another is very tedious! New functionality is planned, but may not be available for 2.1. At worst, it will be for 2.2, the sort function already improving the comparison of objects.
Name color
It was requested to be able to change the name color for members of a CL, LS or our friends list. Minagawa explains that at present there is no information to determine whether people belong to the same LS / CL. It is therefore not possible to change the color at customer level.
In addition, implementing such a function would cause more information to be sent and could ultimately cause slowdowns in cities. The idea is not excluded, however: as the team fine-tunes its measures against overloading, it will be able to better examine this type of request.
So much for these returns. What do you think ? The team is in any case always listening to the community!