Kyle Brown, Level designer of Sim City, offers us on the official blog to discover a facet of his work, the construction of regions.
Taking Bordeleau Bay as an example, which appeared with the 4.0 update, he explains that above all, his main directive was: "seafront". The first step for him is to make some preliminary models, like those -this :
The second was finally chosen, having the advantage of a major works site close to all the cities. Once the model is chosen, Kyle can get to work and start drawing what will give the final relief of the region. He generates a terrain via Photoshop, then applies consecutive filters to it to give it shape.
The terrain begins to take shape and has its final shape, eventually becoming this:
City locations are added, then adjustments are made to provide fun and enjoyable environments for future mayors. Like, for example, the huge rock on Klein's Hill.
This "little" rock is actually a little gift from Kyle, who wanted to spice up the life of the players a bit. Indeed, if all the terrains were the same and flat, the game would certainly become very boring. So it is with these kinds of obstacles that Kyle puts a little variety in the levels.
Do you sometimes play with this new region?