SimCity - Cities of Tomorrow: City Structure

    SimCity - Cities of Tomorrow: City Structure

    Guillaume Pierre, chief scriptwriter of SimCity talks to us on the official website about the layout of the roads that form the city structures in the additional disc. This subject comes in addition to the first subject speaking of radial, grid and grid and square structures.

    SimCity - Cities of Tomorrow: City Structure

    His city is made up of large avenue squares as well as a grid of narrow streets and aisles. The three main streets converge on the Town Hall, providing a clear view of the city from one end to the other.



    SimCity - Cities of Tomorrow: City Structure SimCity - Cities of Tomorrow: City Structure

     

    Neighborhoods are well defined, with Sims being directed to where the creator desires by creating dead ends or using parks.

    SimCity - Cities of Tomorrow: City Structure SimCity - Cities of Tomorrow: City Structure


    This allows in particular to put aside the polluting factories, to avoid that the Sims are sick. Of course, you have to pay attention to the direction of the wind.

    SimCity - Cities of Tomorrow: City Structure SimCity - Cities of Tomorrow: City Structure


     

    The magnetic train is a means of speeding up transport, making it easy to transport tourists between different areas of the city. Ideally, you should arrange for the entrances to the megatours to be as close to the magnetic train as possible, making it easy for the Sims to get to work.

     

    Do not hesitate to read the entire subject and take advantage of the developer's tips to do the same at home!



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