Last week, the developers of The Elder Scrolls Online answered several questions asked by the community about Player vs. Player in Cyrodiil, here is a summary of the answers given to our colleagues at JeuxOnline.info.
Groups in PvP zones:
- Raid groups are up to 24 players, you just need to invite more than 4 players in a group.
Travel in Cyrodiil:
- Within the specific Cyrodiil skill lines, there will be a skill to increase a party's movement speed temporarily to get them to the heart of the action faster. To facilitate transfers in Cyrodiil there will also be "fast lanes" between forts under his alliance control, but however, what will ensure the best speed of travel through Tamriel will remain the horse.
- The attacked forts will not be able to be reached by rapid transfers, this allowing the attacker to develop his attack strategy.
Siege weapons:
- The siege weapons are made up of rams allowing to smash the door of a fort, of encampments, useful for resuscitating near the besieged place but in addition to that of the trebuchets, weapons which will be most effective against the enemy walls, ballistae useful for the destruction of other siege weapons and finally catapults inflicting area damage to the enemy. The defenders of a fortress will be able to use boiling oil to counter the opposing ram.
PvP Campaign Choices and Assignments:
- Queues for Cyrodiil will exist but they will not be large given that when you create your character, you are already assigned to a campaign, and you have to reach level 10 to enter Cyrodiil. These expectations aim only to maintain a balance of power. It will still be possible to join another campaign by invitation or by a request to a player in his group.
- To choose your campaign, you can access the list visible in the Alliance War interface, however modifying your originally assigned campaign will remain a limited thing.
Connection question:
- In the event of an unexpected disconnection of a player, he will be given a short period of time to reconnect and find his character's position when disconnecting.