ESO - LOVE: Pot-pourri # 7

    ESO - LOVE: Pot-pourri # 7

    We do not stop a winning team and we pick up the pace with general questions / answers, even if we learn more mainly about the Alliance Wars and Cyrodiil.

    ESO - LOVE: Pot-pourri # 7

     

    Here is the information to remember:

    • in Alliance War, camps can temporarily ally themselves.
    • Shadowscales will be in the region of the Black Marsh called Shadowfury.
    • you will need to belong to a guide to use her store.
    • it will be possible to set your own prices only if you have permission through the guild master.
    • Achievements will be given at the end of storylines or after completing all the quests in a zone.
    • nothing is decided yet for the titles.
    • no matter the situation, access to Cyrodiil is always possible through secure areas.
    • the emperor is dethroned when his Alliance loses all the forts necessary for the coronation.
    • the whole Alliance benefits from the power of the Emperor.
    • when an Emperor is to be dethroned, the player will be dethroned on his first death, disconnection or zone change.
    • Magic Light will work as an aura around the player and grant bonus spellcasting.
    • the most widely spoken language in Tamriel is Cyrodiil, the game's localization job is to translate the words from cyrodiilic to spanish (and others).
    • Daggerfall / Daguefilante and Summerset Isles / Summerset Archipelago are the same places.
    • areas of potential minor conflict in Cyrodiil will be Chorrol, Cheydinhal, Bruma, Gué-les-champs or Vlastarus.
    • a population limit will be put in place to prevent a faction from colonizing a campaign.
    • the points will be more important by capturing strengths of the majority alliance and keeping them.
    • it is possible to capture a fort with a fairly small group.
    • There are incentives for alliances that harvest fewer resources or forts
    • the victorious alliance is penalized if the score is too unbalanced.
    • there are many theories about the disappearance of the Dwemer.
    • there are two flags in each fort, which must be in the hands of the same Alliance for a capture.
    • each structure has capture standards, independent of the fort, which can be taken by small units.
    • doors and walls can be repaired with repair materials.
    • stealth players can kill siege operators to stop a siege weapon.


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