There are games that we expect and which disappoint us greatly, and others that we absolutely did not expect and which are just fabulous. Well, there are also games that we don't expect and that will remain in oblivion, but that's another story again! Today, I'm going to tell you about my experience on Noara: The Conspirancy, created by ATYPIQUE studio, of French origin.
The game being in early access, it is obvious that it is not finished yet and that it will surely evolve thereafter
Graphics & atmosphere
Far from being revolutionary, the game offers us a fairly decent experience for this style of play, which can certainly do the job on many configurations, even the least expensive. Same story in terms of atmosphere: we are in something quite classic and effective, but which will not go down in history. But I will note all the same the particular care of the animations which make really good.
History
Noara is taken from a book that I admit I haven't read. According to a quick overview on the site, it appears that the latter speaks of family, betrayal and alliance to better kill each other. I'll leave it up to you to figure it out if you feel like reading the full story.
Gameplay
First negative point of Noara: the flagrant lack of player. If there are not at least 4 players, you cannot start a 2 vs 2 game, so you have to settle for either a classic 1 vs 1 skirmish and quickly redundant. To find a game in 2 vs 2, I had to wait easily 45 minutes, and the latter did not last more than ten minutes following the abandonment of the players.
2 vs 2 game mode
As for the 2 vs 2 style of play (the main one), you take control of different creatures to go and destroy the opposing bastion before it destroys yours. Easy isn't it? not really... The creatures you control are of different families that will give you bonuses as you collect them by spending the money you earn in different ways.
As your units enter the field, you will earn bonuses inherent to their family, bonuses which increase with the number of members of the same family, like the TFT mode of the game League of Legend. But the comparison simply ends there. Because here, you will also have the possibility of acting not only in the attack phase, but also during the defense phase during a turn-based combat (each in turn) quite strategic and nervous during your defense phases which will require you to be very skilful in order to succeed in foiling the opposing strategy and preventing your characters from taking as many blows as possible. It's good to see a character giving a powerful hit when you've just changed position with a skill, or simply dodging it with the spells dedicated to this phase!
Skirmish mode 1 vs 1
This mode will allow you to practice your hand in face-to-face situations that will require you to simply defeat the opposing king. Simple and practical, you can get a quick idea of the clashes in this mode, although you only control a mirror selection of characters in each team. For the rest, it is similar to the 2 vs 2 mode...
Puzzle Mode
This mode is probably the one that gave me the most trouble. You will have to solve interesting challenges that will test your intelligence to complete tough challenges, even very twisted at times. Really nice, and an addition that brings the little extra to a game.
Summary
This game shows a really promising future potential and will require careful monitoring throughout its development, despite its biggest flaw at the moment: the glaring lack of a world and a mode that can fight an AI for the days when the players are missing, as is currently the case. As for why you would buy it? it's quite complicated, you already have to like the rather particular gameplay of the title, but even more bet on the influx of players, which is uncertain. To see especially if you want to invest and support the project. Personally, I think I follow it with attention...