After a first grip thanks to the demo published during gamescom 2022, I had the opportunity to immerse myself in the full version of lego bricktales at the end of last week. The opportunity to play it for a few hours in order to progress further on the title, to discover new mechanics and new places... enough to capture the player's interest over time? This is what we will see now!
The first levels are relatively simple... even if getting to grips with the controller will require quite a bit of adaptation time.
For the curious few who read my preview published last August, know that my comments on the final version of the title will change only slightly. The demo highlighted the first half hour of play, and we will logically continue the scenario, once you have passed the getting started tutorial and the first biome represented by the jungle. We will then navigate from diorama to diorama, depicting different atmospheres, each more successful than the other. From a brick-built medieval universe to the desert and adjoining culture represented via cities or the Caribbean, Clockstone has done a real work of craftsmanship on this point, respecting the graphic style and the LEGO universe to the letter, with several puzzles to complete in each of the worlds visited, objects to recover and other chests to find then open to recover resources allowing you to buy items for your wardrobe or blocks for the creative mode!
We can barter the currency recovered from the chests for cosmetic items (clothes and bricks)
We will therefore take a lot of pleasure in letting our creativity run wild, at least if we manage to tame the camera and the construction mechanics. Whether on the controller or the keyboard, everything is not perfect. On the keyboard already, you will have to use the shortcut Shift + Alt to switch the keyboard to QWERTY, the game does not natively support the AZERTY layout. The commands are fortunately indicated visually in the "Commands" menu, but native management of the different layouts would simplify the task considerably. On the pad, on the other hand, without saying that the game is unplayable, it is clearly less comfortable. In addition to the much too high basic sensitivity (which can nevertheless be adjusted in the dedicated tab), we realize that navigation in space with the different bricks is not at all practical. Yes, of course, by taking your time, you manage to finalize the puzzles, but as soon as you enter the complex levels or try to make pretty objects, it quickly becomes a hassle without a name.
lego bricktales is a nice game, adding a bit of storyline to a suite of generally effective and increasingly demanding puzzles. It all depends on what you want to do: finish the puzzles quickly and without shaping them, as long as it stands up, or use all the pieces at your disposal to create beautiful works. Count on a minimum of ten hours of play to see the end credits scroll by, and be sure to have a keyboard / mouse combo to best appreciate the title, the game unfortunately not being super handy on the pad like I I said it.