A few hours before my return to Spanish, I popped into the public halls to take advantage of the experience and try out two games from the publisher Freedom Games! The first is a game that intrigued me last June with its "pipou" aesthetic: Mail Time. On the other hand, I had missed any communication on the second title Broken pieces, which I tested with interest after seeing that it was taking place in Brittany! A place as magnificent as it is unusual for a video game. Little recap!
Mail Time
Although very different, I immediately thought of the game Brine seeing Mail Time, since it embodies a character exercising the same profession: letter carrier. After creating our avatar, we are propelled into a very curious world where we move through a huge forest. We are welcomed by our aunt who tells us to go and deliver our first letters as a new postal scout. Our perky heroine will therefore go in search of a recipient, visiting the surrounding places and talking with the local fauna. Ladybugs, turtles and other herons will be all characters with unique personalities that you will have to satisfy by delivering mail to them or by agreeing to relay between two characters located more or less far away in the area!
Mail Time is the very example of a title following the "wholesome" movement. It's peaceful, there's no violence on screen, and every dialogue is good-natured. I had a smile on my face from start to finish of this 20-minute demo, with just a little camera-related twitching that I find quite unwieldy as it is. You sometimes have to hover (using a folded letter!) to reach certain places. And I twice cursed to manage to direct the camera so as to see the point that I was supposed to reach below... Apart from this point of frustration, not much to say in the state. If you want to explore a cute game while relaxing after a day's work, Mail Time is clearly a game to consider. While waiting for its release at the end of the year, you can try your hand at the game via a demo available on Steam.
Broken pieces
As said above, the thing that motivated me to take an interest in Broken pieces, is its location in Brittany, in a fictional village named Saint-Exil. We embody Élise, a woman in her thirties who finds herself alone in this village where everyone seems to have disappeared after a supernatural phenomenon. Strange creatures sometimes appear and try to attack the latter. Our objectives are therefore plural: to survive by facing these shadows when they appear, to understand what happened to the village, what is this supernatural phenomenon in the distance and to know whether or not it is reversible.
During the half-hour handling, I unfortunately did not have answers to my many questions. After a quick tutorial to learn how to move and how to shoot, I had to go near a lighthouse to reactivate it in order to supply electricity to the village. The gameplay will make you think of games from the 90s with the "corner" camera, like a resident evil, with the difference that the latter is still more adapted to current standards. With the exception of one passage, I never had any problems with the camera, which you can change to see the scene from another point of view by simply pressing a button on the controller. A 1st person view is also available to observe our environment more precisely, which may be necessary to overcome certain puzzles, such as the one where you have to connect the wires of an electrical device to activate the automatic gate.
Although too short, this grip made me want to learn more. Strolling in this Breton village deprived of all life gave me some chills, the words left here and there by the inhabitants intrigue and make me already take my entry ticket to try my hand at the complete game. . The game is already available on PC since September 9 and will arrive on consoles by Halloween. Count 25€ for an adventure of about ten hours, according to the publisher!