WoW - Isle of Thunder: Phase 5

WoW - Isle of Thunder: Phase 5

Thanks to the players' investment, the Isle of Thunder went to stage 5 a few days ago, unlocking a scenario, quests, a new rare boss (Molthor) as well as the possibility of completing new achievements ( I will come back to that later).

 

Scenario

Here is the new solo scenario, Sea of ​​Storms Landing, seen by a character on the Horde side (the Alliance side scenario is very similar).



  • Phase 1 : blend into the landscape. Use Thunderwing to do an aerial reconnaissance of the Sea of ​​Storms landing stage.

When we arrive, Aile-Tonnerre waits, always loyal to the post and we go on reconnaissance. Taoshi spots seven guards patrolling the sky, including one that flies far above the water, alone. She wants us to neutralize him and use his route.

  • Phase 2 : the way of smoke. Drop smoke bombs on Sentinel Totems to deactivate them.

Once in the saddle, we notice a network of sentinel totems, woven by the shamans. We have to destroy 10 of them using our vehicle's only ability, Smoke Bomb. Things are not going very quickly and the areas to target are large.

  • Phase 3 : shadows in the storm. Knock out the crew members designated by Taoshi then move silently to the siege weapons in the front of the ship.

Once the bombs are dropped, we land at the ship. On board, many elite trolls but if all goes well, you will not have to kill any. Indeed, Taoshi has a stealth zone and the challenge of this phase is not to be detected. For that, you have to stay in the white circle (see below) and follow it, paying attention to the few patrols. Rest assured, if you get caught, Taoshi launches after a few seconds a purple fog around her: join her and you will pass again in stealth.



The objective is to neutralize 7 crew members thanks to the special ability, KO, obtained by approaching a troll (range identified by the red circle below), only if it is marked. of an arrow by Taoshi. The latter takes care alone of sabotaging the 4 siege weapons.

  • Phase 4 : getting wet. Go under the bridge and assassinate Captain Halu'kal.
The captain is snoring peacefully at the bottom of the ship's hold and is not delighted to see us. He grabs what he has at hand (two legs on his table) and attacks us. It uses two main capacities:
  • Keg Throwing is a reddish ground area that deals damage
  • Torgnole is a cone attack in front of him, indicated by dust and pebbles (I don't know where he finds it on the boat)
During the fight, a drunken Rider-Wing awakens and joins the fight with a terrible hangover. This fight is rather simple and the captain does not represent a big challenge (he should have watered his meal less last night!).

  • Phase 5 : stay discreet. Sneak through the shipyard to the top of the hill to reach the Hu'seng, the gate keeper.

We are happy here to have cleaned the totems a little during phase 2 because we must avoid as much as possible to pass through the guarded areas on pain of being followed by a worrying ray (I admit, I forgot to test what it does when you are hit). As before, we take advantage of the stealth of Taoshi who continues to throw his purple fog if we lose the protection of the shadows. We therefore navigate between the totems with Taoshi to the platform where the final boss is located.



  • Phase 6 : a light in the night. Kill Hu'seng the gatekeeper and collect his key.

At first it really doesn't deal much damage. Certainly annoyed, he throws ax reinforcement which grants him a little more power, it is then advisable to walk him. Taoshi continues to damage him during this time, so he will descend decently even if you don't hit him again. Tired, he launches cessation and prepares to inflict a large area on the ground around him while trapping you in chains: it is of course necessary to destroy these chains as quickly as possible and move away. The boss's ultimate ability is the one that hurts the most. Angered, the boss summons a lightning storm. At each point of impact, this forms a small dangerous area on the ground. You have to hurry to finish it because the whole area is very quickly filled with puddles of painful lightning, especially as the lightning follows you (result I ran everywhere and in 10 seconds, impossible to find a free area).


  • Final phase : escape. Use the Gatekeeper's Orb to open the gates to the Bloodstained Crossroads.

This final phase consists of recovering an orb of the gatekeeper from the boss and using it at the top of the stairs. Then arrive the cavalry (Elsia accompanied by foresters) and especially the portal which allows to return to the base camp to return the quest.


 

quests

No change for PvP quests. On the PvE side, the quests in step 5 are also very similar to step 4. We just have one less initial daily quest, replaced by an additional final daily quest in the Oversized Vault. So it looks like this:

  • 2 × 3 quests in the original quest locations (see step 2)
  • 1 Elite Quest with Sunreaver Cache or Arcane Treasure
  • 3 quests in one of the two new quest locations from step 3
  • 1 Storm Vein quest
  • 1 Elite Quest in the Forges of Thunder with Sunreaver Cache or Arcane Treasure
  • 1 quest in the Oversized Vault

 

Here are the two quests listed for this step:

  • Loot the Vault (Horde / Alliance)
  • Extended Land Permission (Horde / Alliance)

 

And as I took a little late, I go directly to the final phase during the day!



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