SWTOR - Gree Event: Empire

SWTOR - Gree Event: Empire

See the article for the Republic

With 1.7 a new event is underway. We will call it the Gree event even though its very official name is the relics of the Gree. Like all events so far, it starts on the Fleet with a news flash (I pasted all the cutscenes in the video below, the flash being tiny this time).


Good thing, I was just disconnected from nearby last night. So here I am off to Ilum with my quest, the Gree Experience, asking me to speak to Ro-tuK, the Gree messenger droid. We notice the repeatable side of this quest which will be given again at each recurrence of the event. Here is this quest as I hurry to get there, then in the Imperial Ilum Orbital Station!


SWTOR - Gree Event: Empire

Despite the time, there are already quite a few people to take the shuttle to the planet as well as the taxi to the former PvP area of ​​the planet now called the western ice sheet.

SWTOR - Gree Event: Empire SWTOR - Gree Event: Empire

 

Imperial Artillery Base 3

So here I am there. First, I find Ro-tuK with which I end the discussion (see video above). On his left, a terminal where I collect 6 repeatable missions :

And in between, two merchants Gree, well guarded by Gree champions, offer us items:


SWTOR - Gree Event: Empire


  • Gree reputation
  • Gree equipment

Newcomer

  • Authorization: Secant gray : 10 Credits (Gives you access to the old Gree ship, Gray Secant. Also unlocks access to additional reputation missions for the Gree).
  • Gree Data Core : 50 credits (mini-pet)

CHAMPION : inheritance-related weapons, without any modification (characteristics)

  • Autocanon Helix Gray : 24 gray propeller components
  • Gray Propeller Blaster : 18 gray propeller components
  • Saber stick Helix gray : 24 gray propeller components
  • Blaster rifle Gray propeller : 24 gray propeller components
  • Gray propeller sniper rifle : 24 gray propeller components
  • Gray propeller lightsaber : 18 gray propeller components
LEGEND
  • Miniature Gray Secant : 50 credits (mini-pet)
SWTOR - Gree Event: Empire SWTOR - Gree Event: Empire SWTOR - Gree Event: Empire


SWTOR - Gree Event: Empire SWTOR - Gree Event: Empire SWTOR - Gree Event: Empire


SWTOR - Gree Event: Empire SWTOR - Gree Event: Empire



3 adaptable outfits, for level 45, sold in 7 spare parts (only for the character):


  • White scalene : belt, armbands (20k), boots, gloves (35k) chest, head, legs (50k)
  • Blue or red scale : belt, armbands (9k450), boots, gloves (12k850) torso, head, legs (15k550)
SWTOR - Gree Event: Empire SWTOR - Gree Event: Empire SWTOR - Gree Event: Empire


 

Finally, the last notable element of the camp, a makeshift teleporter, offering to go to the northern terminus or the southern terminus (PvP). A quick way to get to your place of search if you don't want to use the elevator or the taxi (where I arrived).

SWTOR - Gree Event: Empire


Some screenshots from the base

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SWTOR - Gree Event: Empire SWTOR - Gree Event: Empire


 

Missions

[PvP] Data Recovery

SWTOR - Gree Event: Empire

Collect 10 Imperial Droid Core Memories, scan 2 abandoned soldiers in the area and finally kill 1 Imperial Heavy War Droid roaming around the enclave. As a bonus, you can kill the droid Gree in the enclave.


Rewards: 7175 credits + 1 Gree memory chip giving 270 reputation points + 100 war zone distinctions

 

[PvP] Loading the pylon

SWTOR - Gree Event: Empire

There are orbs that appear around these 3 points from time to time. You will have to interact with the orb in order to carry it on you. Then bring it to the center of the map to charge the Gree energy pylon 4 times.

Rewards: 7175 Credits + 100 Warzone Accolades + Gree Data Core granting 630 reputation points

 

[HEROIC] Fundamental tests

SWTOR - Gree Event: Empire

 

These are the 3 points around the enclave. Plan a full group, tank, healer, 2 dps or a well equipped / managed companion. We will have to defeat 3 Guardians of the pylons, big champions who patrol around the place. While waiting for him to return, you will have to complete 6 programs near the pylons by activating the computer.

Rewards: 8610 credits + 1 gray propeller component (Allows you to purchase reputation equipment) + Gree data core giving 630 reputation points + 5 classic distinctions

 

[DAILY] Additional research

SWTOR - Gree Event: Empire

The 6 crystals are easy to collect, they are everywhere and similar to archaeologists' crystals. On the other hand, it takes a little longer to retrieve the data chips from the combat specimens because it takes 15 and it does not fall every time. Kill all the critters you come across (normal, elite or strong), it only falls on them.

SWTOR - Gree Event: Empire

Once the previous elements have been recovered, an iraida must be trapped and a DNA sample taken. It's still a poor, gnawed tauntaun serving as a target, but what do you want with them ?! Well, apart from that, the so-called iraida burrower is a big nosed elite with 35k hit points ...

SWTOR - Gree Event: Empire

Rewards: 7175 credits + 1 Gree memory chip giving 270 reputation points + 2 classic distinctions

 

[DAILY] Confirmation bias

SWTOR - Gree Event: Empire

It is necessary to obtain a Gree communication protocol. I got mine on a comlink Gree droid. Once this object in my possession, I went to hack a relay probe and then download the Gree communications (a not very strong droid will try to intervene). A quick and easy mission.

SWTOR - Gree Event: Empire

Rewards: 7175 credits + 1 Gree memory chip giving 270 reputation points + 2 classic distinctions

 

[DAILY] External variables

SWTOR - Gree Event: Empire

These Tonvarr pirates really aren't that hard to beat, concentrated in a small area to the northwest. Only strong gunners gave me the elements of stolen Gree technology, there are several around the camp that reappear very quickly (faster than nabbing one of the rare crates). For hyperspace coordinates, you have to find a browser, these are normal hackers, like all the others, so you have to be careful.

SWTOR - Gree Event: Empire

Once everything is recovered, it is necessary to trap and recover the magnetic identifiers of Captain Tonvarr. To summon it, use the beacon (bottom left of the ship above). Beware of the very rapid reappearance of pirate groups, the area is very quiet and controlled combat can quickly become ... deadly!

A codex entry explaining who they are can be picked up in a tent in -2334, -944.

Rewards: 7175 credits + 1 Gree memory chip giving 270 reputation points + 2 classic distinctions

 

Come back regularly, I enrich the subject as and when I discover!



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