Come to think of it, there are a plethora of games that allow you to play as a policeman/military/special agent/anti-terrorist group, but to represent fire soldiers, it's rather the shortage. We'll think of Burning Rangers, Embr and then not much else in between. There are certainly probably a few of those German job sims that must deal with what most 4-year-old boys dream about (not me, though), but nothing really notable or striking.
So, it's with open arms that we welcome Firegirl, a roguelite whose goal will be to invest and get out of a burning building in time, extinguishing the flames that block our way, saving innocents and animals. fires, but also acting without too many injuries to earn money afloat which will be used as an investment in better equipment and better assets to attack the next building.
But back to the beginning...
In Firegirl, you find yourself in the shoes of the eponymous heroine who will intervene on many supernatural arson attacks and will have to face fire creatures who will not only innocently burn what is in their path. Some will attack you directly, others will be more passive, while walls of flame will force you forward. But none of them will be harmless.
You will therefore have to leave the premises having freed the victims trapped by the flames, as well as the animals to earn bonuses at the end of each run.
This money will be an opportunity not only to strengthen your resistance to damage, but also to increase the capacities of your water lance and your tank.
Without forgetting, of course, the additional shops that will allow you to hire specialists to manage them and essentially offer you end-of-mission bonus multipliers.
But the crossing of this endless wave of arson will only be the scene of darker designs. Designs so dark, dark and supernatural that to say more would be a spoiler.
That's why, even if it means spoiling, you might as well do it on the gameplay...
Firegirl is easily controlled in procedural levels on a 2D plane. Understand that although the sets are 3D models, our 2D Heroine will evolve horizontally and vertically, completely forgetting the third dimension.
The fourth will be important, however, since each level will have a countdown during which it would be wise to complete the requested rescues and escape before the fateful times up under penalty of failure and monetary penalty. You can buy some time by picking up an alarm clock or by turning off enemies.
Firegirl is relatively easy to control, although it will take a little getting used to to control her spear.
Draw it with the right trigger, Firegirl will freeze and you can direct the angle of the water jet. But that's not all, since a direct and concentrated jet is less effective than an extinction at a wider angle from the air.
And since your water is not unlimited, you will have to do the most efficient and learn to use the angles of water fallout.
However, even if the game remains pleasant to play, it is not free from defects. But unlike many games, it's not bugs or collisions, but the scoring concept that are the real problem here.
You see, a rogue lite is a game that's supposed to be challenging and progressive. A game that deserves the progress of his character over the runs. But in Firegirl, the game grants you money in all circumstances. And with the lowest multipliers accessible early on, one can easily go anti-gambling by intentionally losing and win thousands of dollars every time by losing instantly.
Suddenly, the game loses its roguelite interest if you let yourself go to the ease of the exploit.
And even if you don't indulge in it, that puts it in the category of the easiest roguelites and so why choose a roguelite if it's too easy?
I let you think about it, locked in this infinite loop, and return to face the real flames: those of passion... which is in my pot of ice cream.
- Xbox (Version testée Xbox Series X)
- Playstation
- Steam
- Switch