WoW - Races: Dwarf and Orcs Returns

    WoW - Races: Dwarf and Orcs Returns

    The pace is accelerating and new breed models follow one another. Today, Blizzard introduces us to the dwarf. A priori, it was not easy to create:

    It will not have been easy for our designers to find the right balance between the current female model of this breed and a version that is more fluid and rich in very expressive animations. In the end, they managed to keep the rustic and robust allure of a breed shaped from stone, while accentuating the thunderous and bon vivant side which makes all the charm of these picturesque representatives.



    WoW - Races: Dwarf and Orcs Returns WoW - Races: Dwarf and Orcs Returns WoW - Races: Dwarf and Orcs Returns


    You can find the woman en 3D on the Warlords of Draenor mini-site.

     

    At the same time, various feedbacks were posted on the forums about the previous models released, especially the orcs.

    Perfect Bashiok source

    oh wait, green and brown-skinned, long-tusked heroine.
    This is in reference to the brown skinned Orcs of Draenor, who will be using the new updated models as well of course.

    We know there are a lot of requests for additional features and options, but as stated in this article "we made the decision early on to stay focused on improving what already exists in-game, and making sure we really nail it.

    That said, we’ve also read your great ideas and feedback about features that you’d like to see as character customization options. Your collective voice matters to us, and we’d love to bring some of the coolest ideas to life someday if we can."



    Bashiok responds to this sentence: "development of our heroine with long tusks and green skin ... sorry, green and brown.". It refers to the brown skinned orcs of Draenor who will also be using the new models. He knows that there are many requests to add features and options but he wishes to reiterate the main goal of this redesign which is to keep the essence of what exists in the game while listening to feedback. players to see what they can add later.


    .@rebrown38 @Celestalon as an example of where we're making small adj. to give characters more depth without (hopefully) deviating too much

    — Chris G. Robinson (@artofcgrobinson) February 19, 2014

    They try to make the characters more vivid and realistic without deviating too much from the original model. They created different half-shaved models for example, the idea being given an impression of a savage warrior, as if he was shaving an area of ​​his head with an ax as a sign of his victories (source). Compared to the defenses, which seem too thin for some, adjustments will be made as they are related to the animation of the face and will change position.


    @DonaldHindle We're actually animating those for more range of motion with the face, so they're scaled down in that pose, not all the time.

    — Chris G. Robinson (@artofcgrobinson) February 19, 2014



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