The stronghold is unlocked very quickly after entering the Tanaan Jungle. It can be found in Shadowmoon Valley (Alliance) or Frostfire Ridge (Horde). It's a kind of housing, but you shouldn't expect to have a house that you can decorate like in other games on the market. If you absolutely want to compare, it would be better to see a light version of Warcraft!
This large instantiated area is linked to our character (although it is possible to visit the strongholds of our friends). The commerce channel is accessible from this area, as well as many services, depending for some of the buildings. The stronghold evolves through 3 levels with increasingly heroic appearance. The functionality in itself can be reduced to buildings (of 3 types: small, medium and large and which also have 3 levels), to subjects (NPCs who will live in our fortress and render us various services while progressing in equipment and levels) and missions (accomplished by subjects).
In addition, by advancing in the quests of the zones, one reaches outposts, one in each zone, offering various bonuses in the zone in question as well as specific subjects.
Buildings
It is possible to put more buildings as our stronghold increases in levels:
- Stronghold level 1 : 1 small - 1 large
- Stronghold level 2 : 2 small - 1 medium - 1 large + unlock 3 of the 4 special buildings
- Stronghold level 3 : 3 small - 2 medium - 2 large + unlock the last special building
There are different quests or achievements to achieve to access buildings and then increase them:
- Level 1 blueprints are all unlocked when the Garrison reaches level 2.
- Level 2 plans are unlocked by fulfilling the following conditions:
- Access to level 3 blueprints is conditioned by obtaining certain achievements in Draenor.
- Level 3 plans are linked to the account. As soon as you unlock one, all the characters in your account can therefore have access to it.
If you complete quests, you will get blue items, Outpost Building Assembly Notes, or Outpost Building Detailed Guide. These items can be traded in merchants in the capitals of Ashran to obtain level 2 blueprints. Think about it. It will save you gold coins!
- Small
- Means
- great
- Promos
Small buildings are mainly business oriented.
- Warehouse
- Sorting center
- Gem shop
- Alchemy lab
- Enchanting Cabinet
- Sewing workshop
- Engineering pole
- Tannery
- Forge
- Scribe study
Medium-sized buildings increase the productivity of the fiefdom.
- Gladiator's Sanctum
- Sawmill
- Counter
- Barn
- Lunarfall Inn / Frostwall Tavern
Large buildings improve the subjects of the fiefdom.
- Atelier gnome/gobelin
- Dwarf Fort / War Factory
- barrack
- Stables
- Tower of the Magi / Altar of Spirits
- Herb garden
- Lunarfall Excavation / Wall-of-Give Mine
- Fishing hut
- Menagerie
My Orders
In some buildings, commands can be issued, allowing resources to be exchanged for others. There is a limit on the number of simultaneous commands that can be initiated depending on the level of the fiefdom:
- Level 1: 7
- Level 2: 14
- Level 3: 20
Subjects
It is possible to recruit subjects by different means but the most common are clearly the quests as well as at the inn every week (medium building).
All the subjects have various skills which will define their effectiveness:
- Technique
- Breed preference
- Slayer
- Inkle
- Magic debuff : a dangerous and harmful effect which can be dispelled.
- Savage aggression: an unpredictable enemy whose aggression must be held in check.
- Major assault : a technique that inflicts significant damage.
- Limited battle : an enemy that must be eliminated as quickly as possible.
- Drain of mana : a technique that steals mana from enemies.
- Group damage : a technique that inflicts damage on multiple party members.
- Murderous minions : an enemy flanked by powerful allies that must be neutralized.
- Powerful spell : a dangerous spell that it is better to interrupt.
- Waves of minions : an enemy with many allies. Vulnerable to area damage.
- Danger zones : a technique that affects a targeted area and that must be avoided or dodged.
- Ally of Argus : Increases the chance of success in missions with a draenei.
- Friend of gnomes : increases the chances of success in missions with a gnome.
- Barbophile : increases the chances of success in missions with a dwarf.
- Drink-without-thirst : Increases the chance of success in missions with a pandaren.
- Efficiency : Increases the chance of success in missions with a blood elf.
- Child of Elune : Increases the chance of success in missions with a night elf.
- Morbid fascination : Increases the chance of success in missions with an undead.
- Humanist : Increases the chance of success in missions with a human.
- Spawn of Draenor : increases the chances of success in missions with an orc.
- Totemist : Increases the chance of success in missions with a tauren.
- Voodoo zealot : increases the chances of success in missions with a troll.
- Economist : Increases the chance of success in missions with a goblin.
- Greenhouse breakers : Increases the chance of success when the subject fights arakkoas and their minions.
- Fury Slayer : Increases the chance of success when the subject fights Elemental Fury.
- Ground floor cleaner : Increases the chance of success when the subject fights Breakers and their minions.
- Void Slayer : Increases the chance of success when the subject fights Aberrations and Undead.
- Ogre Slayer : Increases the chance of success when the subject fights ogres.
- Orc Slayer : Increases the chance of success when the subject fights orcs.
- Beast killer : Increases the chance of success when the subject fights beasts.
- Demon slayer : Increases the chance of success when the subject fights demons.
- Primal Slayer : Increases the chance of success when the subject fights primitive enemies and their minions.
- Good student : Increases the amount of experience accumulated by this subject during missions by 50%.
- Good endurance : Increases the chance of success on missions longer than 6 hours.
- Plains runner : Increases the chance of success when the subject fights in the plains.
- Couture : Allows you to create unique Battle Banners if you assign it to the Sewing Shop. Also improves the production of orders according to the level of the subject.
- Additional training : Increases the experience gained by all subjects during missions by 35%.
- Junkyard : Increases the amount of Garrison Resources obtained during missions by 100%.
- Guerrilla : increases the chances of success when the subject fights in the jungle.
- Accustomed to the desert : increases the chances of success when the subject fights in the desert.
- lone wolf : Increases the chance of success in single player missions.
- Swamp walker : Increases the chance of success when the subject fights in the swamp.
- Mountain : increases the chances of success when the subject fights in the mountains.
- Epic mount : Reduces mission travel time by 50%.
- Naturalist : increases the chances of success when the subject fights in the forest.
- Cold blood : increases the chances of success when the subject fights in the snow.
- Power surge : Increases the chance of success on missions less than 6 hours long.
- Troglodyte : increases the chances of success when the subject fights underground.
By completing the missions, they will gain levels (up to 100) as well as equipment. It is also possible to link a subject to a specific building which will increase its productivity.
Missions
Missions are like quests that can be completed by subjects. The missions are of varying difficulty, duration and objectives. To maximize the effectiveness (and therefore the reward), it is necessary to match the prerequisites of the mission with the capacities of the right subjects. Mission thirds depend on the subjects' equipment:
- Tier 1: <iLvl 615
- Tier 2: from 615
- Tiers 3: from 630 (with missions giving 645 for our character)
- Tiers 4: from 645. This mission third rarely appears with raid missions for subjects giving raid items higher quality than what we get in our normal progression.
Only 20 subjects can be sent on missions simultaneously. Note that a subject can bring up to 250 gold per day on a mission.
Here are some examples of rewards:
- new topics
- equipment for subjects
- armor or armor upgrades
- gold or fiefdom resources
- Halaa's Battle Token / Halaa's Research Token for your talbuk
- toys
The experience gained depends on the subject's level in relation to the mission:
- Subject 1 or 2 levels below mission level: if the subject's level is orange, they will only gain 50% of mission experience and bonus experience.
- Subject 3 or more levels below mission level: If the subject's level is red, they will only receive 10% of mission experience and bonus experience.
Highlights
There are many, many achievements related to 5 categories:
Some will be needed in particular to unlock level 3 building plans. The monuments are accessory elements allowing to personalize the appearance of our stronghold.
This guide will be updated as improvements are made in the beta!