A last article on the official website informs about the changes made to the classes following patch 5.2 (which you can find in full here). We learn more about 2 classes: monk and warrior.
- General changes:
- Improved Blade Storm (immune to certain disarms)
- Storm Bolt power increase
- Reduced the cost of Enraged Regeneration
- Taste of Blood no longer affects Heroic Strike
- Removed the Glyph of Death from Above upgrade to Heroic Leap
- Warbringer gains a slowing effect
- Increased the cooldown of Shockwave, which can be reduced if the skill hits multiple targets
- Sudden Death activates on Mastery triggers and auto-attack
- improved haste value
- Reduced cooldown and Recklessness effect
- Deadly Calm removal
- PvP-specific changes:
- decreased damage reduction given by defensive stance to non-tank warriors
- increase in the number of rage points needed to rotate the Weapons specialization
- General changes:
- removed the cost of level 30 talents (Chi Wave, Zen Sphere and Chi Blast)
- PvP-specific changes:
- added a level 30 crowd control skill for Brewmaster and Windwalker (Brew of Vivacity)
- Removed Deadly Reach replaced with a new Talent: Ring of Peace
- Windwalker specialization changed:
- new Storm, Earth and Fire zone attack
- mastery changed from Combo Breaker to Bottled Fury increasing the damage bonus provided by Tiger's Eye Infusion
- Mastery: Combo Breaker becomes a passive skill (Combo Breaker)
- Changed Mistweaver specialization to make melee healing / damage viable (Fistweaver)
The interventions are all argued and explained, so I invite you to read the entire article!