Wildstar - Summary of livestream and Q&A info

    Wildstar - Summary of livestream and Q&A info

    On July 1 at 19 p.m. the second official livestream took place regarding WildStar and its changes to free-to-play and once as such.

    If you'd like to see the replay in its entirety, here it is:

    Here is a summary of the information given above:

    • The interface of character creation will be completely redone to be more visual, intuitive and explanatory:
    Wildstar - Summary of livestream and Q&A info Wildstar - Summary of livestream and Q&A info




    Wildstar - Summary of livestream and Q&A info Wildstar - Summary of livestream and Q&A info


    • All rewards obtainable with the loyalty system will be recoverable with the store's currency in play, the OMNIBits
    • La nouvelle solo story instance, Alpha Sanctum, will be low level but level 50 players will still be able to access it
    • There will be no possibility of change race at Drop 6, on the other hand they mentioned it, so it is possible in the future
    • Items from the in-game store can be gifted to friends
    • China will not no new face customization options
    • There no client for Mac planned immediately
    • There will be more in-game account options like dyes but not only (achievements, mounts, pets?)
    • No low-level group content expected soon, developers are instead working on high-level group content
    • In the coming weeks, we will learn more about the new things to come in articles on the official site.

    Wildstar - Summary of livestream and Q&A info



    Right after this live, a Q&A session took place on Reddit's WildStar page with the class and stats team:


    • The modifications for the statistics come from the fact that the current ones are not intuitive, having a behavior varying from class to class.
    • The new statistics will be:
      • Multi-Hit: Chance to deal additional damage / healing
      • Glance: Chance to reduce damage taken
      • Critical Mitigation: Reduced the bonus damage inflicted by a critical hit
      • Reflect: Returns a percentage of damage taken to the target that made the hit
      • Intensity: increases the care provided but also the cost of concentration
      • Vigor: increases damage dealt based on your health
    • As this will affect runes, when switching to this system, the runes will be sent to you by mail as a token
    • Handicrafts will undergo improvements in the future to make it less useless, especially for creating equipment
    • A new raid is planned for soon ! This will be more oriented for more casual players with a lower difficulty than the current 3 raids which obviously remain of unchanged difficulty.

     


    Sources : Reddit & Reddit



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