Wildstar - Result of the mini-games

Wildstar - Result of the mini-games

Last week, in partnership with Carbine, we launched a game where you had to invent a mini-game. We had great proposals, it was really difficult to choose, we would have liked to have dozens of T-shirts and posters to win, unfortunately we only have two ...

 

OrbiTactics

Unanimously, our first choice fell on the Guide proposal. Here is his proposal:



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In addition to a very neat presentation, Guide offered us very comprehensive rules for a turn-based strategy game. The two factions, Exiles and Dominion, battle it out for control of the planet Nexus in orbit combat. The objective is to destroy the opposing faction's mothership by commanding its ships to cross the battlefield to attack enemy ships. This game combines the joys of naval battle and chess.

There are 4 different ships, each with a different firing zone (called ST = Shot Telegraph in English). The game takes place on a grid so the STs, as well as the ships and movements are represented by squares. Here are the different ships:

  • wingers (winger): these are small, fast vessels that can cover more distance than the others, but they are fragile. Practices for luring the enemy.
  • researchers (digger): these are the combat vessels. They can send the sauce as well as cash. They are good, balanced vessels.
  • big (stouter): they are big defensive and offensive vessels despite everything. They are slow and have limited range. They are to be used on the front line as a tank if we can get them there.
  • markers: these are ships with a long range but lacking in strength. Their laser beams can pass through several vessels.

 



Arcade game

Several proposals were competing for second place and we finally agreed on this game where the author, Alexandre, imagines a mini-game that would be accessible via an arcade machine located in a capital with possibilities of rankings or even duels. It would be enough to transpose the mechanics of PvE and the atmosphere of WildStar in a Shoot'em Up. By taking a model from an R-Type or a Metal Slug (this remains to be determined), we could integrate the game's bestiary or adapt an instance / raid in a Shoot'em Up version. The possibilities are limitless.

Imagine being able to discover the techniques of the bosses of raids or dungeons aboard your small ship, all in a retro style (level 8 to 16-bit graphics). The author tries, at the risk of being scolded, a parallel with another game, World of Warcraft and his first raid, the Heart of the Magma. The first level of the game would be a light version transposed into Shoot'em Up taking up the theme of fire with the watches and the bosses of the raid. We can even imagine an application to try the game on his smartphone. This rather demanding mini-game could give, once the level is completed, a useful improvement in combat.


 

Special mentions

The choice was hard and we wanted to thank a few ideas that caught our attention ... we had to choose. In order, we also liked a lot:

  • Zahed's Biffloumis
  • Ondra's buildable robot race
  • AiurAdun's Jump'a'thon
  • The puzzles of the ancient races of Peter's Nexus

We will be posting all these other ideas in the coming days and are preparing a document for Carbine to let them know about your ideas! Who knows, maybe they will be excited and we will slightly influence this great game that they are preparing for us.




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