SWTOR – Patch-notes 3.2 : Rise of the Emperor (MàJ)

SWTOR – Patch-notes 3.2 : Rise of the Emperor (MàJ)

Update 28/04/2015: The spanish version is available.

All of the upcoming changes for the Rise of the Emperor patch, patch 3.2, are detailed below. The patch notes are in English for the moment, but they should be available tomorrow in spanish.

Here is a little summary to navigate more quickly in the patch-notes:


  • Strong points
  • General
  • Cartel Market
  • Classes and Combat
  • Contentious Areas and Operations
  • Objects and Economy
  • Missions and NPCs

 


Patch 3.2: Rise of the Emperor

 

Points Forts

  • New planet: Ziost! The imperial planet Ziost is the nerve center of a growing crisis. Level 60 players who have completed the Shadow of Revan storyline can now join the fight against the former Sith Emperor!
  • New feature: the Outfit Designer! You can now create up to 16 unique outfits that you can save for later use! This new feature is accessible on the right of your character sheet.
  • La 4 season arenas of classified war zones has come to an end and the 5 season is thrown ! Congratulations to all participants who won rewards! The winnings have been distributed to eligible characters. Ranked PvP stats have been reset and Season 4 leaderboards archived.
  • The relics of the Gree are back! Secant Gray has been spotted on Ilum, which means the Relics of the Gree event is back, and it's now available to level 60 players! From May 12 at 14 p.m. to May 19 at 14 p.m. KST, black bisectors are invited to complete missions in order to obtain new rewards!
  • Bounty Hunt Contract Week is back! Hunt down dangerous criminals during this recurring event that begins May 19 at 14 p.m. and ends May 26 at 14 p.m. KST.

 



General

  • New feature: the Outfit designer! You can access this new feature by opening your character sheet from the menu bar or by pressing the C key by default. All players start with the first tab unlocked. You can assign an item's appearance by dragging it from your inventory to the appropriate location. Doing this does not consume the item, nor does it consume "the team," and the item can be used in multiple outfit tabs.
    • When you are satisfied with the outfit, click on the "Confirm" button at the bottom of the screen to save the appearance of your outfit for this tab. To use this outfit, click "Apply" at the top of the window.
    • If you want to unlock more tabs, just click on the tab to the right of your character sheet and buy it with credits or cartel coins.
  • Client performance improvements have been made for many gaming systems.
  • A number of mounts have been converted to adaptable mounts and can be used regardless of your speeder piloting skill, their speed will increase depending on your skill. For the full list, see the list below.

List of frames

  • Czerka Executive Cruiser
  • Blue Sphere
  • Helix Hyperpod
  • Red Sphere
  • Ubrikkian Hunter
  • Ubrikkian Striker
  • Ubrikkian Raider
  • Rent an Outrider
  • Rendili Watchman
  • Rent a Protector
  • Rent a Fireball
  • Czerka Invader
  • Czerka Cruiser
  • Czerka Patroller
  • Custom-Built Hoverbike
  • Gurian Shadow
  • Gurian Hammer
  • Gurian Cyclone
  • Gurian Scorpion
  • Gurian Volcano
  • Longspur Scout
  • Longspur Recon
  • Longspur Blaze
  • Ubrikkian War-Rider
  • Avalanche Heavy Tank
  • Manta Landspeeder (Blue)
  • Landspeeder Blanket (Purple)
  • Manta Landspeeder (Red)
  • Imperial Korrealis KL-9Z SE
  • Republic Korrealis KL-8A SE
  • Korrealis sovereign
  • Imperial Korrealis KL-9Z
  • Korrealis prince
  • Republic Korrealis KL-8A
  • Korrealis commander
  • Korrealis baron
  • Tirsa Champion
  • Tirsa Prime
  • Tirsa Elite
  • Desler Turbo
  • Desler Nomad
  • Desler Explorer
  • Desler Avenger
  • Rishi Outlaw Swoop
  • Concordian Scout Craft
  • BH-7X Custom Hunter
  • Orlean Flurry
  • Custom-Built Speeder Bike
  • Hotrigged Speeder Bike
  • Orlean rebel
  • Aratech Coral
  • Aratech Fire
  • Aratech Ice
  • Aratech Nightscythe
  • Boosted Classic Speeder Bike (Brown)
  • Hyrotii Scrapper
  • Praxon Xeno
  • Praxon Aero
  • Praxon Strato
  • Aratech Dagger
  • Aratech Lancer
  • Aratech Scythe
  • Praxon Aether
  • Praxon Bloodline
  • Praxon Firaxa
  • Praxon Pyroclast
  • Praxon Trackmaster
  • Exchange Bandit
  • Lhosan Racer
  • Lhosan Thunderbolt
  • Lhosan Torch
  • Lhosan Duster
  • Lhosan Stinger
  • Titan Six Containment Mode

 



  • All players now have access to all taxi destinations.
  • All fast travel return points in a region are now automatically discovered when the region is revealed.
  • The cooldown of Fast Travel has been reduced. The cooldown is now 6 minutes for subscribers and Privilege players, and 26 minutes for non-subscription players.
  • Legacy Travel Perks I, II, and III now reduce the cooldown by an additional 2 minutes each.
  • The cooldown of the Emergency Fleet Pass has been reduced. The cooldown is now 90 minutes for subscribers and Privilege players, and 180 minutes for non-subscription players.
  • The Legacy I, II, and III Fleet Pass perks now reduce the cooldown by an additional 30 minutes each, until it is completely eliminated.
  • The cooldowns have been removed from the following Legacy perks:
    • Priority transport: CZ-198
    • Priority transport: capital planet
    • Priority transport: vanguard vessel of the fleet
    • Priority transport: Oricon
    • Priority transport: lair of the outlaws
    • Priority transport: Rishi
    • Priority transport: the Black Hole
    • Priority transport: Yavin 4
  • The ghost cell training camp speeder on Tatooine has been removed from the taxi network. Interacting with the speeder now teleports players directly to the Zaroche Outpost. The exhaustion zone separating the training camp from the ghost cell has been removed, to allow ground access to the area. It is still possible to teleport to the camp using the crate during the first part of the mission "The fortress of the assassins".
  • The base cooldown of the Improved Priority Transport Legacy Perk: Personal Ship has been reduced to 6 minutes. Each Perk of Enhanced Priority Transport Legacy: Personal Ship will reduce this cooldown by an additional 2 minutes.
  • Planetary Mod and Equipment Vendors have been fundamentally reworked: their stocks have been adjusted to provide a wider variety of mods for a lower award cost. Additionally, the naming of NPCs has been changed to reflect the level of the items they sell.
  • All class missions that previously earned 1 or 2 Basic Honors now award 8 Basic Honors.
  • Group Finder operations now require 8 players, down from 16.
  • Level 55 operations are now available at level 60 through the Group Finder. A new operation will be available every day.
  • Rewards for using the Group Finder and associated Weekly Missions have had their number of accolades awarded adjusted. Please note that this list only includes changes to currently granted rewards and no changes are made to honors not included in the list:
    • Flashpoints in story mode by the group finder:
      • Level 10-54: 20 basic distinctions
    • Tactical Flashpoints by the Group Finder:
      • Level 10-54: 20 basic distinctions
      • Level 55-59: 30 basic distinctions
      • Level 60: 14 elite accolades
    • Hotspots in hard mode by the group finder:
      • Level 50-55: 40 basic distinctions
      • Level 55-59: 40 basic distinctions
      • Level 60: 6 ultimate distinctions
    • Operations in story mode by the group finder:
      • Level 50: 16 ultimate distinctions
      • Level 55: 16 ultimate distinctions
      • Level 60: 16 ultimate distinctions
    • Weekly missions:
      • The [WEEKLY] Tactical Flashpoints mission now awards 20 Elite and 10 Ultimate.
      • The [WEEKLY] Galactic Conflicts mission now awards 24 Elite Honors and 14 Ultimate Honors.
  • Operational bosses and associated weekly missions have had their number of accolades adjusted. Please note that this list only includes changes to currently granted rewards and no changes are made to honors not included in the list:
    • Level 50 operations:
      • Bosses in 8-player story mode now grant 4 basic accolades.
      • 8-player Hard Mode bosses now grant 6 Basic and 4 Elite Awards.
      • 8-player Nightmare Bosses now grant 6 Basic and 4 Elite Awards.
      • 16-player Story Mode bosses now grant 4 Basic and 2 Elite Awards.
      • 16-player Hard Mode bosses now grant 8 Basic and 6 Elite Awards.
      • 16-player Nightmare Bosses now grant 8 Basic and 6 Elite Awards.
    • Level 55 operations:
    • Nightmare from elsewhere + Lair of infamous thugs
      • 16-player story mode bosses now award 1 Ultimate Honor.
      • 16-player Hard Mode bosses now award 2 Ultimate Honors.
      • 16-player Nightmare Bosses now grant 3 Ultimate Honors.
    • The Dread Fortress + The Dread Palace
      • 16-player story mode bosses now award 1 Ultimate Honor.
      • 16-player Hard Mode bosses now award 2 Ultimate Honors.
    •  Level 60 operations:
      • 8-player story mode bosses now award 8 Elite Honors.
      • 8-player Hard Mode bosses now grant 10 Elite Honors.
      • 16-player story mode bosses now award 10 Elite Honors.
      • 16-player Hard Mode bosses now grant 12 Elite Honors.
    • Weekly missions:
      • Level 50 Weekly Operations Missions now grant 12 Elite Honors and 6 Ultimate Honors.
      • The [WEEKLY] Court of Toborro mission now awards 12 Elite Honors and 6 Ultimate Honors.
      • Level 55 Weekly Operations Missions now grant 18 Elite Honors and 10 Ultimate Honors.
      • Level 60 Weekly Operations Missions now grant 24 Elite Honors and 14 Ultimate Honors.
  • Guild flagships can now travel to Ziost.
  • Partner Gifts and associated subcategories have been added as a research category available on the Galactic Exchange Network.
  • The animation of the emote / tap has been changed.
  • Rishi Docks are no longer invisible when you land on Rishi.
  • The Smuggler mission "Trouble Party" now grants codex entry "Drooga the Hutt".
  • "Elite: Hardened Defender" and "Elite: Hardened Invader" achievements now grant the correct reward.

 



Cartel market

  • The "black + deep purple dye mod" is now correctly called "black + dark purple dye mod".
  • The decoration "Holographic weapon display (rifle)" is now placed in the center of the hook on which it is placed.

 

Classes + Combat

General

  • Fixed an issue with the boost that prevented characters from receiving the correct stat bonus per level.

 

  • Soldier
  • Jedi knight
  • Smuggler

Avant-garde

Plasmatechnie

  • The rain of fire has been reworked. Kinetic and Energy damage attacks deal 5% more damage to targets on fire. Additionally, the Pulse Cannon extends the regular effects of your Incendiary Salvo to targets it hits, as long as it hits targets already affected by the Incendiary Salvo.
  • Pulse Generator can now stack only 2 times (down from 3), with each unit increasing the damage done by your next Pulse Cannon by 25% (down from 15%), slowing targets hit by 45% by Pulse Cannon (instead of 30%) and immunizing Pulse Cannon against Interruptions.
  • In addition to other effects, Hyperburn now reduces the cell cost of Plasmatization by 5.
  • Insulating buffs now increase internal and elemental damage reduction by 5% (was 2%).

guardian

  • Instability has been removed from the uses.
  • New use: Persistence. Force Leap grants Persistence, making you immune to movement impairing effects and pushing or pulling effects for 4 seconds.

Focus

  • Singularity is now a single effect, rather than a unit stack effect. While Shii-Cho Form is active, Combat Focus and Force Depletion grants Singularity, increasing the damage done by your next Force Sweep or Focused Burst by 15% and removing their Focus cost.
  • In addition to other effects, Swift Slash also allows Protective Leap to remove effects that affect the Guardian's movement.

Vigilance

  • Persistence becomes robustness. In Shien form, Force Leap grants toughness that makes you immune to Interrupts and all stun, knockdown, and crippling effects for 4 seconds. Additionally, your damage reduction is increased by 20% during this time.

Sentinelle

  • Zealous Return heal can now occur every second (was 1,5 seconds) when attacked while Saber Return is active.
  • Scolding can now deal damage to attackers every second (was 1,5 seconds).
  • The Jedi Crusade can now generate 1 focus every 2 seconds (instead of every 3 seconds) when attacked while the rebuke is active.

Concentration

  • Koan is now a single effect, rather than a unit stack effect. While Shii-Cho form is active, damage from Force Depletion and Zen grants the Koan effect, which increases the damage done by your next Force Sweep or Focused Burst by 15% and removes their damage. cost in concentration.
  • The challenge of the law of gravity becomes the gravitational vortex. Force Depletion grants Gravitational Vortex, making you immune to interrupts and all controlling effects for 6 seconds. This effect is only available every 30 seconds. Additionally, relentless leap and Force exhaustion each consume 1 less focus.

Thug

  • In addition to other effects, fiery blasters now increase thermal grenade area damage by 50%.

crapu

 

  • Vertigo now reduces the movement speed of all affected targets by 30% for the duration of the shrapnel (was 6 seconds).
  • Blaster Burst no longer requires a boon to activate. Blaster Burst damage reduced.

 

Maverick

Sabotage

  • The damage inflicted by the grape bombs has been drastically reduced. However, a single target can be affected by all 5 bombs. In addition, Scrap Bombs now immobilize affected targets for 3 seconds.

Unfair Fight

  • Vertigo now reduces the movement speed of all affected targets by 30% for the duration of the shrapnel (was 6 seconds).

 

  • Bounty Hunter
  • Sith warrior
  • Imperial Agent

Spécialiste

Pyrotechnics

  • The rain of fire has been reworked. Kinetic and Energy damage attacks deal 5% more damage to targets on fire. Additionally, the flamethrower extends the regular effects of your Incendiary Missile to targets it hits, as long as it hits targets already affected by the Incendiary Missile.
  • Overheated Flamethrower can now stack 2 times (down from 3), with each unit increasing the damage done by your next Flamethrower by 25% (was 15%), slowing targets hit by 45% by the flamethrower (was 30%) and making the flamethrower immune to interruptions.
  • In addition to other effects, Hyperburn now reduces the heat output of incineration by 5.
  • Insulating Mats now increase internal and elemental damage reduction by 5% (was 2%).
  • Fixed a set bonus bug that prevented the Combat Tech set's critical bonus from being consumed by immolation.

Pest

  • Instability has been removed from the uses.
  • New use: Invulnerability. Force Charge grants invulnerability which makes you immune to movement impairing effects and pushing or pulling effects for 4 seconds.

Rage

  • Shockwave is now a single effect, rather than a unit stack effect. While Shii-Cho Form is active, Enrage and Force Crush grant the Shockwave, increasing the damage done by your next Shock or Frenzied Burst by 15% and removing their Rage cost.
  • In addition to other effects, brutality also allows the intervention to remove effects affecting the Ravager's movement.

Vengeance

  • Invulnerability becomes the grip. In Shien form, Force Charge grants Grip, making you immune to Interruptions and all Stun, Knockdown, and Disabling effects for 4 seconds. Additionally, your damage reduction is increased by 20% during this time.

 

Marauder

  • Blood Return healing can now occur every second (was 1,5 seconds) when attacked while Saber Return is active.
  • Suffering Camouflage can now deal damage to attackers every second (was 1,5 seconds).
  • Rage Camouflage can now generate 1 rage point every 2 seconds (instead of every 3 seconds) when attacked while Suffering Camouflage is active.

Fury

  • Destruction is now a single effect, rather than a stack effect. While Shii-Cho form is active, Ravaging and Force crushing damage grants Destruction, increasing the damage done by your next Shock or Frenzied Burst by 15% and removing their rage cost.
  • The gravitational manipulation becomes the gravitational vortex. Force Crush grants Gravitational Vortex, making you immune to interrupts and all control effects for 6 seconds. This effect is only available every 30 seconds. Additionally, extermination and Force crush each consume 1 less rage point.

Secret agent

  • In addition to other effects, Skirmisher now increases Frag Grenade AoE damage by 50%.

Lethality

  • Adhesive Corrosion now reduces the movement speed of all affected targets by 30% for the duration of Corrosive Grenade (was 6 seconds).
  • Rifle Burst no longer requires Tactical Advantage to activate. Rifle burst damage reduced.

 

Tireur d'izard

Engineering

  • The damage inflicted by the grape bombs has been drastically reduced. However, a single target can be affected by all 5 bombs. In addition, Scrap Bombs now immobilize affected targets for 3 seconds.

Virulence

  • Adhesive Corrosion now reduces the movement speed of all affected targets by 30% for the duration of Corrosive Grenade (was 6 seconds).

 

Contentious Areas + Operations

Temple of Sacrifice

  • The health of Little Rangers has been reduced in story mode when encountering the Sub Ranger.
  • The time taken to react to unstable aberrations during the last phase of the fight against Revan on hard mode has been increased and their generation speed has been reduced.
  • HK-47's grenade grip and pseudo-random violence animations have been optimized for better performance.
  • The Sword Squad has been reworked:
    • Damage dealt has been reduced for all difficulty settings.
    • The squad now uses low smoke ammunition, resulting in reduced smoke volume from explosions and improved visibility.
    • The damage of the Missile Rain power has been further reduced in 16 player story mode.
    • After one of the walkers is defeated, a 30 second grace period has been added before the other walker enters the enrage phase in story mode. This period is reduced to 5 seconds in hard mode.

The pests

  • Instead of running, Coratanni now uses stealth to reach the escape pod more safely.
  • The damage dealt by Quartermaster Bulo has been reduced on all difficulty levels.
  • Quartermaster Bulo's grape blaster damage has been reduced for all 16-player difficulty settings.

Bloody hunt

  • The health and damage dealt by Kyramla Gemas'rugam has been reduced on hard difficulty.
  • Jos and Valk Beroya now deal significantly less damage on hard difficulty.
  • Players outside the arena can no longer be affected by Torch powers.

Assault on Tython

Hard mode

  • During the encounter with Master Liam Dentiri, Type 6 and Type 7 droids are now immune to damage when activating their security systems.

 

Objects + Economy

  • Baron Mark Demort's Rampant Walker can now be placed as a decoration.
  • Decorations have been added to the Galactic Hunter & PvP Decorator's stock (located in the Strongholds and Crew Skills sector of both fleets):
    • Frog Dog Banner
    • Fleshworm Banner
    • Frog dog wall logo
    • Ver de chair mural logo
    • Makeb Awning
    • Quesh Huttball Pit Candlestick
    • Nether Star Bomb
    • Ancient Hypergate Energy Orb
    • Time delay huttball holder
    • Pergola by Makeb
  • The Massassi Rectifier Type 2 Implant has been renamed to Massassi Rectifier Type 2 Relay to better reflect the fact that this equipment is intended for the ear.

 

Missions + NPCs

  • The [WEEKLY] Dissolve Czerka and [WEEKLY] Restructure Czerka missions no longer require you to complete the two Czerka Flashpoints. As a replacement, a new Heroic 2+ daily mission has been added to the Mission Terminal on CZ-198. Progress on this mission has been reset.
  • The [WEEKLY] Nightmare From Away, [WEEKLY] Lair of Infamous Scoundrels, [WEEKLY] The Dread Fortress and [WEEKLY] The Dread Palace now require victory in the last encounter to be completed.
  • Executor Krannus and Sergeant Bedd will no longer constantly escape when confronting each other during the Jedi Knight class mission "Holocaust".
  • The Mission "Forged Alliances: Part 3" now grants credits upon completion.
  • Unique Rock Formation, Cybernetic Skull, and Stone Anchored on Rishi now spawn more frequently and consistently.
  • Thera Markon is now grateful to the bounty hunters who offer her free work during the Mission "Those Who Stay".
  • Players completing the mission "The Slavers" on Rishi will no longer face multiple incarnations of Theron and Lana.
  • Revan's Force Barrier immunity now correctly displays as a buff on his aim window during the mission "The Enemy Comes Within".
  • Revanite commanders needed to progress in the mission "The Enemy Comes From Within" now have a shorter respawn time.
  • All Mission Reward Letters that contained rewards in the form of Planetary Honors have been updated to include Basic Honors.

 



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