Among the possible scenarios, the Kuat litigation area offers the scenario: Assembly line. In this scenario, you need to unlock all three assembly stations on the main console to build a ship.
To do this, you must first find the access codes, scattered around the area.
Once this is done, you must now click on the three consoles that have unlocked. You have 3 possible choices on each of them in order to successfully build your ship.
Console under electronic system (that we name A for the solutions) has as a choice:
- Long Range Scout Pack
- Quick recharge pack
- Pack "infiltreur" prototype
Arming Console (that we name B for the solutions) has as a choice:
- Laser LCL 1 Merr Sonn / None
- Laser HMC-15 Blas Tech / Launcher prototype V4
- Heavy Laser V6 prototype / Thermal torpedo
Self-assembly of thrusters (that we call C for solutions) has as a choice:
- STAR-94 Vokoff-Strood
- Dynamo of Celestial Industries
- Czerka K-57CE
You can, if you wish, make a random selection of the tools to install on your ship. In this case, you will have to fight 3 groups of two elite enemies and you will not get the experience bonus associated with successful construction.
On the table, near the main console, are several clues that will help you determine the necessary components so as not to fail the construction of the ship. You can find your bearings in order to know which ship scenario you are in thanks to these clues. Indeed, according to their distribution on the table, you can know the scenario and therefore the solution.
Here are the 4 known solutions for success:
- Solution 1
- Solution 2
- Solution 3
- Solution 4
- Solution 5
Summary of plans:
- TO PUT :
- the "infiltrator" electronic pack
- Do not put :
- the heavy laser prototype V6
- the V4 prototype launcher
- the K-57CE propulsion system
- the STAR-94 engine
Solution :
- Console A: Prototype "infiltrator" pack
- Console B: Laser LCL 1 Merr Sonn / None
- Console C: Dynamo of Celestial Industries
Summary of plans:
- TO PUT :
- the V4 prototype launcher
- DO NOT PUT :
- the experimental prototype launcher with the Dynamo engine
- the heavy laser prototype V6
- the fast charging electronic pack
- the "infiltrator" experimental pack
- the STAR-94 engine except with Merr Sonn's LCL 1 light laser
solution:
- Console A: Long Range Scout Pack
- Console B: Laser HMC-15 Blas Tech / Launcher prototype V4
- Console C : K-57CE Czerka
Summary of plans:
- TO PUT :
- the heavy laser prototype V6
- DO NOT PUT :
- the V4 prototype launcher
- the long-range scout pack
- the "infiltrator" experimental pack
- the Dynamo engine
- the K-57CE engine
solution:
- Console A: Quick charge pack
- Console B: Prototype heavy laser
- Console C: STAR-94 Vokoff-Strood
Summary of plans:
- TO PUT :
- the V4 prototype launcher
- DO NOT PUT :
- the experimental prototype launcher with the Dynamo engine
- the heavy laser prototype V6
- the "infiltrator" experimental pack
- the STAR-94 engine except with Merr Sonn's LCL 1 light laser
solution:
- Console A: Long Range Scout Pack
- Console B: Laser HMC-15 Blas Tech / Launcher prototype V4
- Console C : K-57CE Czerka
Summary of plans:
- TO PUT :
- the V4 prototype launcher
- Do not put :
- the "infiltrator" electronic pack
- the heavy laser prototype V6
- the experimental prototype launcher with the Dynamo engine
Solution :
- Console A: Long Range Scout Pack
- Console B: Laser HMC-15 Blas Tech / Launcher prototype V4
- Console C : K-57CE Czerka
There are other assembly versions, the most common have been referenced above, but if you discover a new solution, please send it to us so that we can add it.
Special thanks So'ya for screenshots and to The book for sending us the last solution (solution 5).
In your hands as builders to complete your Kuat codex!