Through swtor_potato, one of SWTOR's two dataminers, we find out about potential class changes, which could take place in update 4.0 (release of the Knights of the Fallen Empire expansion).
Keep in mind that all this remains hypothetical, swtor_potato used a loophole to force the update of the PTS client, which is currently not open. All these changes are therefore not at all guaranteed to be in play. Also, don't forget that this 4.0 will be accompanied by quite a few changes to the mechanics, so the evolutions of powers can have a completely different context. than currently.
Please take all of this into account when commenting and relativizing.
So here are the changes for the Inquisitor / Consular.
Consular
Phase March is now a base class spell of Shadows and Scholars
- Scholar
- Ombre
All disciplines
- New Youth cost increased from 40 to 30
- The care of New Youth is reduced
- Cost of Force Armor changed from 50 to 35
- Cost of Benevolence changed from 65 to 55
- The care of Benevolence is reduced
- Retribution now only restores 40 Strength
uses
- Benevolant Haste
- Volunteer Haste increases the target's speed by 50% for 6 seconds. This effect can only be repeated once every 12 seconds
- Dizzing Force
- Reduces target accuracy by 20% after Force Lifting
- Etheral Entity
- When you use Phase Walk to return to the marked location, this grants you Etheral Entity and makes you immune to all knockback or throw powers, and to Interruptions.
- Force Mobility, in addition to its current effects, allows the Force Barrier to be used while moving
- Kinetic collapse goes from 2nd to 3rd level
- Confound goes from 3rd to 2nd level
Protection
- Erudite Mender
- Increases the healing of Erring Grinding by 5% and reduces its Force cost by 10
- Amnesty allows the Force Barrier to completely purge the exhaustion effect
- Preservation reduces the Strength cost of Force Armor by 15 instead of 30
- Healing Trance healing reduced and casting cost reduced to 48
- Deliverance healing reduced as well as reduced cost from 45 to 37
- Salvation's healing reduced and its cost reduced from 75 to 60
- Force Keeper no longer reduces the cost of Erring Grinding
- Wandering Rectification healing reduced as well as reduced cost from 65 to 50
Telekinesis
- Telekinetic Refuge
- Telekinetic Burst increases damage reduction by 3% for 10 seconds and stacks up to 3 times
Serenity
- Torrent Psycho-kinetics
- Dealing damage with Telekinetic Throw increases your Damage Over Time (DoT) critical chance by 2% for 10 seconds and stacks up to 4 times.
All disciplines
- Shadow Stride
- Use the Force to move through time and space, appear near your target and increase your movement speed by 75% for 3 seconds. Does not interrupt stealth. Cannot be used against targets in cover. Requires a double saber or equivalent.
- 30 second cooldown
- Maximum distance 30 meters
- Ignore Alacrité.
- Level 51
uses
- Sturdiness changed to 6 seconds during Deflection duration.
- Snaring Strikes
- Double Attack, Clairvoyant Strike, and Whirlwind Slash reduce the target's movement speed by 30% for 6 seconds.
- Kinetic Acceleration
- Activating Blast, Psychokinetic Blast, and Serene Strike increase your movement speed by 50% for 6 seconds. Cannot occur more than once every 12 seconds
- One with the Shadows
- Shadow Stride can be used during immobilizations and purge effects affecting movement upon activation
Kinetic combat
- Shadow Wrap is now guaranteed by Shadow Stride.
- Force Break increases the damage of Force Breach and Slow Time by 50% from 40%
- Kinetic Bastion:
- Increases Kinetic Guard duration by 5 seconds, its stack count by 5, shield chance by 3% more, and reduces its cooldown by 5 seconds. Additionally, Kinetic Bulwark lasts 5 seconds longer and can have 2 additional effects
Infiltration
- Fracturing Force
- Increases the damage done by Force Breach in Shadow Technique by 5%. Additionally, activating Shadow Stride while Shadow Technique is active grants 3 Breaching Shadows
- Passive
Serenity
- Crush Spirit now has a 100% chance to trigger after Phantom Stride
- Atrophying Attacks
- Melee damage increases the critical chance of your damage over time by 10% for 10 seconds
- Passive. Level 64
Inquisitor
Phasic Move is now a base class spell for Assassins and Wizards
- Wizard
- Assassin
All disciplines
- Resurgence now costs 30 Strength compared to 40 before
- Resurgence healing is reduced
- Static Barrier now costs 35 vs. 50 before
- Dark Heal now costs 55 vs. 65 before
- Dark Heal heals less than before
- Consuming Force restores 40 Strength
uses
- Dark Speed
- Dark Healing increases the target's movement speed by 50% for 6 seconds. Cannot occur more than once every 12 seconds
- Dizzying Force
- Reduces target accuracy by 20% for 8 seconds after "Whirlwind ends"
- Shifting Silhouette
- Using Phasic Shift to return to its location grants "Shifting Silhouette", granting you immunity to knock and stun and making you immune to interrupts and throws for the next 6 seconds
- Force Mobility, in addition to its current effects, allows you to activate Force Barrier while moving
- Backlash has become a Heroic use (3rd tier)
- Conspiratorial Force has become a use of Mastery (2nd tier)
Corruption
- Secret of the Dark Side increases the healing done by Wandering Rectification by 5% and reduces its cost by 10 points
- Reverse Corruptions allows the Force barrier to purge the exhaustion effect
- Efficacious Currents reduces the Force cost of Static Barrier by 15, down from 30
- Healing from Innervation has been reduced and its cost reduced to 48
- Dark Infusion provides less healing and costs 37 to 45 before
- Revivification heals less and costs 60 to 75
- Dark Mending no longer reduces the Force cost of Wandering Grinding
- Wandering Rectification cost reduced to 50 from 65
lightning
- Fulgurous Fortification
- Lightning Bolt increases your damage reduction by 3% for 10 seconds. Can stack up to 3 times.
Foil
- Fulminating Current
- Dealing damage with Force Bolt increases your critical chance of your damage over time by 2% for 10 seconds. Stacks up to 4 times.
All disciplines
- Phantom Stride
- Using the Force to move through time and space, you spawn near your target and increase your movement speed by 75% for 3 seconds. Does not interrupt stealth. Cannot be used against targets in cover. Requires a double saber or equivalent
- 30 second cooldown
- Maximum distance 30 meters
- Ignore Alacrité
- Level 51
uses
- Dark Stability changed to 6 seconds during Deflection duration.
- Snaring Slashes
- Fixed, Voltaic Lunge, and Laceration reduce the movement speed of the struck target by 30% for 6 seconds
- Speed Surge
- Activating Shock, Ball Lightning, and Leeching Strike increase your movement speed by 50% for 6 seconds. Cannot occur more than once every 12 seconds
- Phasing Phantasm
- Phantom Stride can be used during immobilizations and purge effects affecting movement upon activation
Darkness
- Conspirator's Cloak is now guaranteed by Phantom Stride
- Mounting Darkness increases Shock and Wither damage by 50% compared to 40% before
- Dark Bastion
- Increases Dark Zone duration by 5 seconds, its stack count by 5, shield chance by 3% more, and reduces its cooldown by 5 seconds. In addition, Dark Bulwark's duration is also 5 seconds longer and he can have 2 additional effects.
Disappointment
- Amped Voltage
- Increases the damage done by Surge Charge Discharge by 5%. Additionally, activating Phantom Stride while Surge Charge is active grants 3 Static Charges.
- Passive
Clothes
- Bloodletting now has a 100% chance to trigger after Phantom Stride.
- Languishing Lashes
- Melee damage increases the critical chance of your damage over time by 10% for 10 seconds
- Passive
- Level 64
So much for the changes of the Consular / Inquisitor. What do you think ?