There are games that only need a few minutes to win your heart. Healer's Quest is one of them, and even before you start playing, you'll already be charmed.
In an average RPG, you play as a hero and his group who are brave adventurers, ready to sacrifice their lives, reach out to any soul in need and save the world, no matter what it costs them.
In Healer's Quest, make a clean sweep! You play only the healer who must keep alive a bunch of idiots. We will follow the tribulations of this broken-arm team.
We start with the usual little tour in the options before configuring a new part. The options are well thought out and allow you to better personalize your experience: choice of language, description of spells, indication of your objective on the map (practical to avoid going in circles).
From the outset, the tone is set:
The creation of your healer is very easy, the choice will allow you to customize your character. Special mention for boobs, a very sensitive subject when creating a female avatar. This is the first game where I laughed heartily while creating my character. It promises for the future.
Perfect!
There is still one small detail to work on: your Karma and the Power of Karma. Your Karma will influence the character of your character and his dialogues. I can already imagine the potential for replayability, just to discover the other dialogues. Obviously, I opt for the dark side.
Barely left for the adventure, my adorable character is already grumbling. I felt it Healer's Quest, and with every minute that goes by, I love it a little more.
The start of the game serves as a tutorial. Our character who dreamed of being a slapping machine will have to take on the role of careful, since his found wand is only good for that.
The first spell you get is "heal". You just have to place yourself on your target and perform a left click, which you can hold down to heal continuously. Warning: the mana is not unlimited, but it is not the only parameter to take into account. The wand has an overheating gauge: the more it fills, the less effective your treatment will be.
One would have expected a simplistic gameplay, but it is not. (Besides, healing is not a simple job at the base.) Some of your companions have a slightly different health bar. Grumpy's for example: if his life is less than 40%, he activates the Rage effect of the Berserker. You will therefore have the choice of leaving it below the 40% mark so that it hits like a bully ... by trying to prevent it from dying. He's a paper barbarian.
You can equip 4 spells in all, but you will have many more. It's up to you to decide which ones you want to be able to use before starting the fight. Before it starts, a screen will offer you to fight and go to your inventory or even your spellbook. You can also try to bribe your opponents.
Your spells each have an improvement tree which will require stars to increase their efficiency, add effects, reduce their mana cost, etc. You can also unlock a second function for them. For example for Shield if I unlock his "Active", the spell will be different if I cast it with the right click.
Spell Books Improvement tree
The equipment is not overlooked either. Your healer will only be able to equip bracelets, while your companions will be able to switch weapons, but will have a ring as an accessory.
Another particularity: gold is for everyone's face! No common pot, your companions each have their own coin purse. When there are purchases to be made, everyone pays for what they buy. You will also see who wins what in the screen that appears after a fight.
In the second image above, we can see two members of the group who have passed away. Next to their portrait, there is a mood gauge. When a character dies, he is bound to be unhappy. If the gauge is full, then in the next fight he will sulk for 10 seconds. And he shows it well, since he will do absolutely nothing during this time.
Other little surprises of this kind await you ...
Visually the original style only accentuates the nugget side of Healer's Quest. This drawing style, a little pastel, almost poetic, contrasts with the humorous atmosphere. The brief animations of the character portraits sublimate the game a little more. The menus are well ordered, pleasing to the eye and perfectly readable. Well, a fault there?
The only flaw that I have for the moment to find in Healer's Quest, it is its sound environment. The noises are summary and repetitive, the music although pleasant ends up boring since it turns in a loop.
But apart from that, it's all about happiness. I don't want to tell you too much, but Healer's Quest is definitely a must-have for those with an MMORPG culture. You will laugh a lot, often identify with your group, their repartee, their journey. Your own memories may come to the surface.
Come on, crack, this is a game that well deserves its place on your PC.