Currently in alpha, the My.com tank fighting game has opened up for a few days to players for a progression oriented test.
Many features were still missing but the game is starting to be discovered little by little:
- Progression system and arms dealers
- Crew and commanders
- 4 PvP maps: Ghost fields, Cold Strike, Port Storm and Costal Threat
- 22 vehicles divided into 4 classes
Vehicles available
- Main Battle Tank (MBT) : Leopard 1 (Tier 3), M60 (Tier 3), T-62 (Tier 3), T-64 (Tier 4), M60A3 (Tier 5), Chieftain Mk5 FV4201 (Tier 5), OF-40 (Tier), T-64A (Tier 5), T-72 Ural (Tier 5)
- Armored Fighting Vehicle (AFV) : LAV-150 (Tier 1), AMX-10P (Tier 2), BMP-1 (Tier 2), FV101 Scorpion (Tier 2), M113 (Tier 2), BMD-1 (Tier 3), BMP-2 (Tier 4), FV438 (Tier 4), VBL Scout (Tier 4), BMD-2 (Tier 5)
- Light Tank (LT) : PT-76 (Tier 1), M551 (Tier 4)
- Tank Destroyer (TD) : LAV-300 (Tier 5)
Interface
So here is the hangar, the place where we disembark when we connect the first time. It is possible from there to see the statistics of the machine as well as to improve it.
The weapon merchant system.
Our account details with stats to improve.
And, of course, most importantly here, the ability to join PvP matches!
Cold Strike
This battle takes place in the snow, near a small town.
Each camp starts in opposite corners and will have to shoot down enemy tanks via 3 lanes.
This map shows many places to hide. But as soon as you pass in the line of sight of an enemy, it also becomes more complicated to hide, the maneuverability being necessarily limited by the elements of the scenery.
Ghost fields
Located on an old airport in the mountains, this battlefield offers large spaces where the guns can have a blast.
Oddly, although it is much more difficult to hide here, I felt more comfortable here, being able to use the rough terrain quite easily to protect myself. And we can say that the hills are not lacking!
Game session
Here are about fifteen minutes taken from the two tested cards, Cold snap then Phantom Earth. As you will surely notice, I am sorely lacking in practice and get miserably put down. Nevertheless, this will allow you to take the measure of the graphic quality of the title and the gameplay.
Even though it still lacks a lot of features, Armored Warfare already offers fast (maximum 15 minutes) and fun combat. The number of vehicles is correct and the progression promises to be long, without being too slow and boring. The vehicles are well modeled and the shots much more precise than what I was able to test at Paris Games Week. However, I wonder about the originality of the title compared, in particular, to the great competitor World of Tanks. Will the game find its players? What does it bring? It is still too early to be able to answer these questions while the developers continue to work hard but the players will not fail to ask themselves the same questions and it will be necessary that the copy of My.com be irreproachable to convince its public. For my part, before I can make up my mind, I can't wait to see what the PvE campaign gives ... And for that, we'll have to wait for a next test!